UNIVERSAL STUDIOS parks
Automated Wait Times
Date
2022
End Client
Work done by Rebecca Bar for Chaos Theory Studios
Role
Product Requirements Gathering
UX Strategy
UX Research
UX Writing
UX Design
UI Design
UX Project Management
Identitifed, aligned & implemented functionality & design or the Park team’s new application
The Universal Studios Theme park Rides and Attractions team was using a legacy app developed n the 90’s to update Park showtimes, ride operation hours, and character appearance times to the guest mobile app.
With the parks growth and imminent opening of the new EPIC™ park, Universal decided to invest in a legacy software redesign to address evolving user and business needs while fixing problems and making the software easy to use and accessible to differently-abled team members.
We led the UX strategy, research, and design for that effort.
We identified and implemented design and functionality opportunities based off testing, and crossfuctional ideation and workshops.
This initiative was a consolidation of different tools and processes. Product requirements would change often based on lack of user understanding and workflow and backend capabilities.
We recommended and then conducted Usability testing with the rides and attraction team managers and employees to discover opportunities and functionality they needed and would make it easy for them to do their jobs well.
Some capabilities we designed for phase 1:
IMPACT:
- View and edit (depending on permissions) attractions/queues connected to the admin console
- View and set the guest-facing / displayed wait time (standby) and statuses (standby and single rider)
- Publish the guest-facing / displayed wait time or status to downstream
- Setup and configure a new attraction/queue
- Modification or removal of an attraction
- Set the status of an individual attraction to closed, ride full, weather delay, brief delay, seasonal closure, opens at, closes at, virtual line only, next show at, coming soon, and any other previous or customized messaging
- Set the status of multiple attractions at once
Process
We facilitated a design and collaboration process with Product and Business leadership which included cross-functional workshops to work through features and capabilities the new software needs and align on a UX process while offering transparency and an opportunity for focused ideation sessions at strategic points during our work process.
Some improvements we made:
- Moved spacing to an 8px grid
- Used new universal GDS grid
- Used new GDS components when we could to speed up development inc; text components
- Helped product define features needed by auditing the legacy app, interviewing users and stakeholders to deeply understand workflow and needs
- Escaped the back and forth deliberation process by communicating core usability design principles and providing usability test insights that informed our design of the product.
Showtimes, Attractions, and Character Appearances needed unique configurations.
Attractions
Showtimes
Character Appearances
Mobile
Moderated usability testing
Coding research
Action items / iteration based on UXR and final prod/biz requests
UX writing
Dev handoff
See more of our work
- Case Study
- Case Study
- Case Study
- Case Study